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99 Ways to Tell a Story: Exercise in Style

Review by Matthew Nielsen

99 Ways to Tell a Story: Exercises in Style by Matt Madden is an exercise in taking a simple one-page comic and reinterpreting, reinventing, and even reincarnating it in many different ways. The template comic is 8 panels long. It depicts a man working at his desk, heading downstairs, answering a question from his girlfriend, and then opening his refrigerator. Pretty straightforward, right?

However, the ways in which Madden adapts this template comic make each reiteration feel very different. These changes include simple perspective switches (such as the characters’ girlfriend’s point of view), rearrangements (making anagrams of the template’s speech text), stylistic changes (turning the whole thing into a single political cartoon), tributes to other artists, changing the emotions of the characters, changing the narration technique, and so many more.

Whilst the book is technically 224 pages long, there are only about 99 pages of comic; the rest is reserved for text and the titles of the sample itself. This was a wise choice, as it gives each example its own space and allows the reader to fully experience each version properly.

99 Ways is definitely worth a look, and will most likely provide some good laughs. I’d also highly recommend the book to any artists who are either highly experimental or explorative in their styles, as 99 Ways provides many different points of inspiration. To learn more, visit the author’s website.


Field and Valley


Cloudscape has a new Kickstarter! As part of our continued efforts to publish single-creator works, we are happy to announce that we will be publishing two new books this year: one by Jason Turner and one by Sean Karemaker. We’re Kickstarting them both at the same time, so you can either back just your favourite, or get both great graphic novels at once and save on some shipping costs.

Feast of Fields is a black and white short graphic novel by Sean Karemaker chronicling the hardships of his mother’s early years in a Denmark orphanage, where against insurmountable odds she cared for her mentally ill mother and her three young brothers. Featuring Sean Karemaker’s signature form of storytelling, Feast of Fields explores the idea of comics without panels, weaving a continuous flow of art from one page to the next, telling the story through precisely placed text and images that evoke emotions where words cannot.

Fir Valley is a full-colour mystery-thriller graphic novel with supernatural elements. Set in a small town nestled in a valley, surrounded by BC’s iconic northwestern mountains and forests, Jason Turner’s newest book takes full advantage of his ability to weave David Lynchian oddity into the everyday. The result is a story where the ordinary and the surreal blend seamlessly together. Jason Turner is best known for his graphic novel series True Loves, written with Manien Bothma, and we’ve all been looking forward to his next project.

Check out the Field and Valley Kickstarter for more information and sample pages from these books.


Palestine

Reviewed by Matthew Nielsen

Palestine by Joe Sacco takes place in occupied Palestine and is set over the course of two and half months in the winter of 1991-1992 (around the end of the Second Intifada). This graphic novel is a fusion of journalism and comics that explores the country through a series of experiences, interviews, and slices of everyday life during the time Sacco stayed in Israel and Palestine. If you’re looking to hear a Palestinian side of the Israeli-Palestine conflict as told by a Maltese-American journalist-cartoonist, then this is your chance.

I feel that the journey Sacco takes in this book is told well and in great detail. Not just in the words written, but in the cartoons drawn. The way people are portrayed is quite stylized and caricature, but as the book goes along, the art begins to feel a bit more realistic as the mind adapts to it. The style really works well in many scenes, conveying the numerous feelings that take place throughout the book. Furthermore, inanimate objects such as vehicles, weapons, landmarks, etc., are often drawn with strong detail and remarkable accuracy.

Palestine: The Special Edition adds 32 additional pages that provide a very informative “Behind the Scenes” sort of deal. I find this sort of thing fascinating. In these extra pages Sacco expores numerous things, such as his experience in Cairo before heading into Palestine, times he was scammed, and excerpts from his journal.

I tend to skip introductions until after I read the whole book first. I have found time and again that introductions (and even the synopsis, at least in the case of an edition of All Quiet on the Western Front) can contain major spoilers, damaging the biggest thrill of reading a story first-time. It’s certainly true with the introduction to Palestine. So just a head’s up there.

All in all, as a great piece of writing and artwork, I recommend this graphic novel. When it comes to Palestine as a piece of politics, that’s up to you. For more information, visit the website for Joe Sacco’s Palestine.


Kicking at the Darkness

Review by Matthew Nielsen

This time we’ll take a quick look at the 24-page comic book Kicking at the Darkness by frequent Cloudscape contributor Colin Upton. It is a piece of nonfiction set on the European western front of World War II during 1944-1945, at the very end of the war. It primarily focuses on one of the earliest of the Canadian Army’s encounters with victims and survivors of the Holocaust.

Upton does an excellent job providing accurate details of weapons, scenery, and other historical elements, while also portraying very relatable characters and maintaining a uniformed and flexible art style throughout. He is able to capture a wide range of human emotions and body languages, which is a nice change from the stiff, mechanical techniques used in such war comics such as Commando or The War Picture Library.

Sadly this book is a special, limited-edition release. In order to get a copy, you’ll either need to visit the Vancouver Holocaust Education Centre (the organization that published this book) or order a copy from Colin Upton’s own website.  This book may only be 24 pages, but the story within is well worth the read.


Ghosts

Review by Matthew Nielsen

Ghosts by Raina Telgemeier (writer/artist) and Braden Lamb (colorist) centers around Cat (Catrina), a preteen, moving with her family from sunny southern California to gloomier, rainier northern California. The move is due to Cat’s younger sister, Maya, having been born with cystic fibrosis; the climate is supposedly healthier for her.

They soon find that the small but friendly town they move to has a strong connection with ghosts and the Mexican holiday Día de los Muertos (The Day of the Dead). This leads to various adventures and challenges as Cat tries to adjust to this new place and with her sister’s ever-deteriorating health.

The book is a fairly short read, but it is filled with fine colouring and clean line art. Telgemeier’s style is like that of mainstream contemporary North American animation, with strong bold lines and vibrant colours. The body language and expressions of the characters are very enjoyable, and all-in-all it feels like an excellently polished piece of work.

I recommend this book – especially for those who enjoyed such animated series as Steven Universe and Over the Garden Wall. It’s fine for adults, teens, children; anyone in the mood for a good little story. Check it out on the Ghosts website.


Moomin and the Comet

Review by Matthew Nielsen

The Finnish characters the Moomins have been featured in numerous comics, novels, animated shows, and even theatrical performances. However, the book we’ll be looking at today is from the original newspaper comics by the Swedish-speaking Finlander Tove Jansson. Moomins are creatures that somewhat resemble hippopotamuses, and live in the surreal valley of Moominland, along with many other unique creatures and peoples, such as the very small young woman Little My, who is in fact not human but a “mymble.” The era the characters live in is somewhat timeless, but you will see modern things such as jam, radios, and guns now and then. The Moomins are very well known in not only their homeland Finland, but also Korea, Japan, and many other nations. In Finland the Moomins can be found on stamps, postcards, stickers, magazines, and everywhere else. Back in 1945, when the first Moomin story was published, Finland was still a young nation, and the Moomins became a big part of the country striving to achieve a national identity.

The particular book I’m reviewing is a collection of the newspaper comics that covers the Comet Saga, and one of the collaborations between creator Tove Jansson and her brother Lars. Tove Jansson based Moomin and the Comet off the second Moomin novel: Comet in Moominland. In this particular saga, a comet is fast approaching earth. The heat is so intense that it even starts drying up the land itself. Moomin, his girlfriend Snorkmaiden, and their friend Little My go forth to find out more about the comet and discover if anything can be done. Even though both the comic and the original novel were written and illustrated by the same person, there are some differences to accommodate the different chronology of the comic. For example, this is the novel where Moomin actually meets Snorkmaiden for the first time, whilst in the comic, he already knows her.

It helps having some familiarity with the Moomins before diving into this particular saga, and if you don’t, prepare to be a little perplexed with some of the visual designs and the world. Despite this, there is always a lot of humour, adventure, and fun. Jansson’s line art is full of expression and freedom, and there are oftentimes creative approaches to panel gutters (such as using an electric cable to divide panels). Because this story was original individual newspaper strips, the pacing is different from, say, a comic book, since some kind of standalone point has to be made every three panels or so.

Though the comic was originally printed in black and white, spot colour has been added for this collected version. This added colour works well for me. I appreciate the distinct ambiance in both the story’s original black and white, and its updated colourised format.

If you’ve become wondering about the surreal, fun and surprisingly true-to-life world of the Moomins, you can find out more by picking up Moomin and the Comet or one of the many, many other Moomin comic collections or novels. To learn more about all things Moomin, visit the official Moomin website.


Seraphim

Review by Matthew Nielsen

Seraphim: A Tale of Love and Courage is a pair of concurrent ongoing webcomics by Anat Rabkin, updated with one page for each comic each week. At the time of this writing, both A Tale of Love and A Tale of Courage have just over 200 pages each.

The two stories are set several centuries apart in a warrior’s guild in Constantinople. Both stories follow young men, orphans who have been taken in by the guild to be trained as knights’ squires. The world is that of an alternate reality: A Tale of Love takes place around the late medieval period, whilst A Tale of Courage takes place in more modern industrial-age times. Throughout the two stories there are occasional parallel moments, such as a shared character’s first appearance occurring on the same chapter and page number of both comics.

A Tale of Love follows the story of Clou, who, aside from being an orphan and squire, is also a very kind-hearted individual. Despite being looked down on by most of his peers, he is also gifted in his academic abilities. So far much of the story has been spent dealing with the challenges he faces in day-to-day life, and the secrets he has locked away within. He has a strong attachment to his knight, Becker, who has enough trouble trying to deal with his squire’s philosophical questions of morality, let alone the other problems that come along the way.

A Tale of Courage centres around Gilad, who is more willing to express anger and frustration than Clou is. The knight he is training under is very different from most. Sir Altor, a blind man who gets around disguised as an old beggar, is a very tough and demanding teacher. As the story continues, we learn more about both Gilad and Altor, and meet some of their friends along the way, including Gilad’s childhood friend Nav.

So far I have very much enjoyed the characters and their development. Rabkin keeps avoiding the traditional fantasy cliches by instead going through different, more interesting, routes. I liked what I’ve seen of the story up to this point and want to see more, as well as find out what choices these characters make as the stories continue. I already have a long list of favourite characters, and can easily picture this story being told in even more detail, such as through a written novel. On top of that, the full-colour aspect is very appealing (including the use of textures throughout the stories).

When it comes to the art and style of the story, I feel that Seraphim could benefit from more world building — not just more detailed background information but also more clues as to just how much impact the characters have in the world. Also, whenever blood is spilled in the story, it would benefit from being grittier and more realistic.

But aside from that, I’m keen to see where Rabkin will take Clou and Gilad next, and so far I’ve very much enjoyed the Tales of Love and of Courage. You can read Seraphim yourself on the official Seraphim website.


Adventures of Tintin: Breaking Free

Review by Matthew Nielsen

Tintin is such an iconic character in the comics medium, almost everyone has heard of him, and most have read at least a couple of his albums or seen one of his movies. But The Adventures of Tintin: Breaking Free by J. Daniels (a pseudonym) approaches the character from a very different (and utterly unlicensed) direction.

Produced by Attack International in 1988, Breaking Free takes Tintin, Captain Haddock, and Herge’s general drawing style, and puts them in an entirely new situation. Instead of the usual tales of a Belgian reporter and his friends exploring strange new places, we instead get the stories of a working class Brit with a lot of built-up anger deciding to stage a rebellion against the system.

At first it may feel like they’ve done some sort of “Tintin meets Trainspotting mash-up, with the graphic novel’s various acts of swearing and violence. But that is only part of the story; the rest is focused on the oppression of the working class by their bosses, union leaders, and law enforcement, to which the response must be organized strikes, rallies, and direct action.

The general politics of this graphic novel seem to be Anarcho-Communism, promoting resistance and rebellion against the government, as well as supporting the working-class community in numerous ways. There are also strong messages of anti-racism, anti-homophobia, and general anti-discrimination, so long as you’re not one of the “bosses” or otherwise part of the corporate system of persecution.

So yeah, this is very politically driven, and sometimes downright bizarre. If Tintin is one of your favourite characters, and you don’t want to see him engaged in this sort of politically-charged rebellion, then you’ll probably want to give this book a miss. On the other hand, if you’re just curious to see how Tintin handles a bar fight, this book might be worth a look. And if you agree with the Anarcho-Communist message, then there’s probably even more you’ll enjoy about this book.

Strangely enough, this isn’t the first time I’ve seen Tintin converted into a foul-mouthed Brit. There was also an extremely obscure online video series called Teesside Tintin.


Breakdowns: Portrait of the Artist as a Young %@&*!

Review by Matthew Nielsen

Breakdowns: Portrait of the Artist as a Young %@&*! by Art Spiegelman is a big book. It’s about 36x26cm (roughly 10×14 inches), so when you open it, it’s going to be twice the width. However, the book’s comics make full use of the pages.

This book includes a brief biography of the artist, as well as examples of his early work. We even see the original short Maus comic that led to the world-famous graphic novel. With each project Spigelman seems to draw everything in a new style, paying homage to classic artists and constantly experimenting with the medium.

The book also discusses the artist’s quest to push comics further into the realm of fine art and away from the less-respected disposable view it got in his day and age. This results in cubist comics, rearranged panel comics, alternative romance comics, psychological enquiry comics, and many more. The result is sometimes be so splendidly random that what you see takes you totally by surprise.

All in all, a good book if you don’t mind a little randomness. Definitely read it if you’re interested in learning more about the man behind Maus.